Feeling lazy again on the screenshots, mostly because there's getting to be too many things I'd have to screenshot. Hopefully I'll get time to take some nice ones here soon.
Tweaked the lighting again
Because you know which person can never be happy with anything?
It's me, I'm that person
I fixed the falling animation for the boss
It looks okay for now, not super smooth but it gets the job done
Added a sound effect when dealing damage
Made some adjustments to the camera and raised up the arms on the player to move them into the camera more
I'm trying to get that Elder Scrolls immersive camera feel
It's definitely not Elder Scrolls immersive but I tried
The camera also clips into the player's character a bit but it's not super noticeable
The goblins have animation now
Including two whole death animations that are randomly chosen!
Speaking of the goblins I got them awesome looking daggers courtesy of Quandtum on opengameart.org
Seriously this dagger is super cool, I really love the art style
Rogues Talon by Quandtum
I added a popup text to alert the player to seek out the boss
Just in case someone tries to play it down the line and doesn't realize there's another room with a boss in it
TODO:
The final feature of the game:
AI combat
Once I have this done the game should be essentially complete
Unless the respawn mechanic I put in last week wasn't working
Still haven't got to test that yet...
Also I'll need a death animation for the player but that takes 5 minutes
If I have some spare time I'll add in a knockback mechanic that the boss can use
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