Day 5 - July13th Progress by Atmostphear
Did mostly blueprint work again so there won't be much for show and tell today.
- New feature: Boss weakens after each wave
- Each wave he loses 5% of his max health
- However, he doesn't drop below half health
- Hopeful bug fix: Put in a check that makes sure enough goblins spawned to finish a wave
- This should fix the issue of exactly 1 goblin not spawning on a random wave
- New feature that doesn't actually do anything yet: Respawn!
- Resets back to wave 1 on death and resets the boss to his max health
- Can't test if it's working since I haven't implemented damage yet
- Put in some arches because I was tired of looking at a blank ceiling
- You guys like arches right?
 |
Such arch |
- Issue that is driving me up a wall: Navigation modifier is not fully building
- This might be a bug with the Unreal Engine
- Crossing my fingers that it isn't or I'll have to rework the AI
- Basically the modifier tells the boss where it's not allowed to be
- When the the project reloads the modifier will only fill a 2000x2000 box in the middle of the map and no other modifiers can be made anywhere else
- 2000x2000 is not big enough
- TODO:
- Maybe work on that knockback functionality I said I would do a few days ago..?
- Implement a basic UI so I can actually see what's going on
- Work on a torch flame particle if I have time
No comments:
Post a Comment