Feeling lazy again on the screenshots, mostly because there's getting to be too many things I'd have to screenshot. Hopefully I'll get time to take some nice ones here soon.
- Tweaked the lighting again
- Because you know which person can never be happy with anything?
- It's me, I'm that person
- I fixed the falling animation for the boss
- It looks okay for now, not super smooth but it gets the job done
- Added a sound effect when dealing damage
- Made some adjustments to the camera and raised up the arms on the player to move them into the camera more
- I'm trying to get that Elder Scrolls immersive camera feel
- It's definitely not Elder Scrolls immersive but I tried
- The camera also clips into the player's character a bit but it's not super noticeable
- The goblins have animation now
- Including two whole death animations that are randomly chosen!
- Speaking of the goblins I got them awesome looking daggers courtesy of Quandtum on opengameart.org
- Seriously this dagger is super cool, I really love the art style
|Rogues Talon by Quandtum|
- I added a popup text to alert the player to seek out the boss
- Just in case someone tries to play it down the line and doesn't realize there's another room with a boss in it
- The final feature of the game:
- AI combat
- Once I have this done the game should be essentially complete
- Unless the respawn mechanic I put in last week wasn't working
- Still haven't got to test that yet...
- Also I'll need a death animation for the player but that takes 5 minutes
- If I have some spare time I'll add in a knockback mechanic that the boss can use