Day 11 - July 19th Progress by Atmostphear
Did a boatload of stuff today since I slacked off this weekend. If I post screenshots it will be later because I'm feeling lazy.
- Thinking about naming the game "Overlord Slayer"
- Not super excited about the name but it works for now
- Melee combat is functioning
- I had it working yesterday but I didn't realize I was actually healing enemies instead of damaging them *facepalm*
- Attacks for the player sweep so you can slash through multiple goblins which is pretty satisfying
- Need to add some sounds for melee
- Added some small health bars above the goblins' heads
- That was some awkward wording, good thing I'm not a writer
- Added a big health bar for the boss that pops up Dark Souls style when you engage him
- Shows his name and has a number for current health / total health
- Speaking of the boss and goblins they have some new meshes
- Got them at mixamo.com
- Have some of the animations for the boss working
- Need to figure out a falling animation
- No animations for the goblins yet
- Also made some minor tweaks to the HUD and lighting
- Just can't be satisfied with the lighting
- Added anchors to the HUD so it should work for multiple resolutions
- Tweaked some other various things with the HUD
TODO:
- Get animations for the goblin and put them in
- Get the rest of the boss animations working
- Implement combat for the AI
- Hopefully I can figure this out
- Like I said above fix that falling animation for the boss
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