Sunday, July 10, 2016

Day 2 - July 10th Progress by Atmostphear

  • Goblins can take damage now
    • They disappear after 1 second
Goblins taking damage
  • Goblins can now spawn on either side
    • There's currently a bug where it spawns a random amount
Two goblin spawn areas
  • Waves are implemented and functioning
    • Initial wave spawns 10 goblins
    • There's 15 seconds between waves
      • Planning on having about 60 seconds
    • 5 extra goblins are added every wave
      • Temporary until we know what we want to do for each wave
  • Started working on door animation

Goals for tomorrow:

  • Finish door animation
  • Get a temporary boss enemy in place
  • Add some knockback functionality
  • Had something else but forgot ¯\_ツ_/¯

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