Day 4 - July 12th Progress by Atmostphear
No screenshots or gifs today because it's late, I'm now exhausted, and I did mostly blueprint work anyways.
- Boss AI (this was a big pain in the ass)
- Finally doesn't act like he's one of the goblins, well... most of the time
- Remember kids, delete your RecastNavMesh before trying to build navigation
- Potions (also a pain in the ass but not as bad)
- Currently you start the game with 2 potions
- Press 'E' to use a potion
- Each potion heals 25 health
- Max health is currently set to 100
- They take 2 seconds to heal 25 health
- If you try and use another potion while one is going you don't get the full amount of health back
- So don't spam that potion button!
- Your potions are refilled after a wave
- Every 5 waves you gain another potion
- I probably did other things but my brain is fried at this point
- Issues:
- I have a lot of them
- Also,
- For some reason on a random wave exactly 1 goblin will not spawn and prevent you from finishing the wave
- Projectiles are bouncing off the invisible boxes that trigger opening and closing doors
- I'll look into fixing this when I implement the actual weapons
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